How to use a d100 name table
Roll two ten-sided dice, one for the tens and one for the units, and read the name next to the number. A roll of 00 is 100. When the players walk into a town you did not plan, one roll gives you its tavern, its street or the name of the next village down the road.
Every table here is built by the same engine as the generators, so each name follows the naming habits of the culture you pick, and tavern names come with the picture on the sign. Change the seed for a fresh table; keep it and you get the same 100 names next week.
Which tables to print
- Taverns: the table most game masters reach for first. Every entry has a sign description or a landlord.
- Villages and towns: one table per region, each in its own culture, keeps a map consistent.
- Streets: for chases and city adventures, when the party asks "what is this street called?"
- Fae, kingdoms and planets: for the courts, realms and worlds the party only hears about.
Open a table straight from a generator with the Print a d100 table link under the results; it keeps the settings you chose there.
Printing tips
- The printed sheet drops the site header and controls and sets the 100 names in two columns, two or three pages depending on how long the notes are.
- To make a PDF, choose "Save as PDF" as the printer in your browser's print dialog.
- Write the seed on the sheet (it is printed in the title) so you can make the same table again.
Want to know what the names mean? Each generator explains every part, and the place name elements table lists the real word roots in one place.
Generators: Village & Town Name Generator · Street Name Generator · Island Name Generator · Tavern Name Generator · Kingdom Name Generator · Country Name Generator · Continent Name Generator · Fae Name Generator · Planet Name Generator