Printable d100 Name Tables

Turn any MythNamer generator into a roll table of 100 names. Pick the generator, the culture and a seed, then print it or save it as a PDF to keep behind the screen.

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d100 Tavern names · English · seed d100-tavern

  1. 01The Crooked BrambleCozy inn · Sign: a green bramble on a blue board
  2. 02The Blue GullHarbour tavern · Sign: a white gull on a green board
  3. 03The Twelfth StarMagical tavern · Sign: a blue star on a black board
  4. 04The Three CutpursesShady den · Sign: three cutpurses
  5. 05The Comet and PhoenixMagical tavern · Sign: a comet beside a phoenix
  6. 06The Crowned ThroneFine coaching inn · Sign: a white throne on a green board
  7. 07The Five SwansFine coaching inn · Sign: five swans
  8. 08The Hidden RatShady den · Sign: a blue rat on a green board
  9. 09The Skull and JackalShady den · Sign: a skull beside a jackal
  10. 10The Rotten RogueShady den · Sign: a black rogue on a white board
  11. 11The Phoenix and FamiliarMagical tavern · Sign: a phoenix beside a familiar
  12. 12The Seven WandsMagical tavern · Sign: seven wands
  13. 13The Smoky DaggerShady den · Sign: a black dagger on a green board
  14. 14The Elmford HouseFine coaching inn
  15. 15The Salwick HouseCozy inn
  16. 16The Swinfield HouseMagical tavern
  17. 17The Rampant KegRowdy alehouse · Sign: a red keg on a green board
  18. 18The Badger and HearthCozy inn · Sign: a badger beside a hearth
  19. 19The Black GallowsShady den · Sign: a white gallows on a blue board
  20. 20The Gallant CrownFine coaching inn · Sign: a blue crown on a red board
  21. 21The Gleaming CrystalMagical tavern · Sign: a black crystal on a green board
  22. 22Alstan's RestFine coaching inn · Landlord: Alstan
  23. 23The Three GrimoiresMagical tavern · Sign: three grimoires
  24. 24The Twelve VipersShady den · Sign: twelve vipers
  25. 25The Staggering KegRowdy alehouse · Sign: a blue keg on a red board
  26. 26Sigehild's HearthRowdy alehouse · Landlord: Sigehild
  27. 27The Silver SwanFine coaching inn · Sign: a white swan on a blue board
  28. 28The Anvil and TankardRowdy alehouse · Sign: an anvil beside a tankard
  29. 29The Twelve OystersHarbour tavern · Sign: twelve oysters
  30. 30The White SwanFine coaching inn · Sign: a black swan on a green board
  31. 31The Fenford InnFine coaching inn
  32. 32The Blue MarinerHarbour tavern · Sign: a blue mariner on a black board
  33. 33The Velvet HartFine coaching inn · Sign: a red hart on a white board
  34. 34The Rowdy DogRowdy alehouse · Sign: a red dog on a green board
  35. 35The Blind RatShady den · Sign: a white rat on a black board
  36. 36The Anvil and KettleRowdy alehouse · Sign: an anvil beside a kettle
  37. 37The Oxwell HouseMagical tavern
  38. 38The Blind NooseShady den · Sign: a white noose on a green board
  39. 39Alric's TaproomCozy inn · Landlord: Alric
  40. 40The Crowned GriffinFine coaching inn · Sign: a gold griffin on a black board
  41. 41The Blue AnchorHarbour tavern · Sign: a blue anchor on a red board
  42. 42Sigehild's CellarFine coaching inn · Landlord: Sigehild
  43. 43The Glowing RuneMagical tavern · Sign: a green rune on a black board
  44. 44Ethelwyn's RetreatShady den · Landlord: Ethelwyn
  45. 45The Enchanted WizardMagical tavern · Sign: a gold wizard on a red board
  46. 46The Drowned LighthouseHarbour tavern · Sign: a blue lighthouse on a red board
  47. 47The Leaky LighthouseHarbour tavern · Sign: a green lighthouse on a blue board
  48. 48The Thoceandford HouseRowdy alehouse
  49. 49The Moonlit StarMagical tavern · Sign: a blue star on a black board
  50. 50The Twelve ShadowsShady den · Sign: twelve shadows
  51. 51The Golden BarrelCozy inn · Sign: a white barrel on a blue board
  52. 52The Silent NooseShady den · Sign: a blue noose on a white board
  53. 53The Blue OysterHarbour tavern · Sign: a white oyster on a green board
  54. 54The Gleaming OwlMagical tavern · Sign: a white owl on a blue board
  55. 55The Bloody AxeRowdy alehouse · Sign: a white axe on a blue board
  56. 56The Tidal AlbatrossHarbour tavern · Sign: a black albatross on a white board
  57. 57Godgar's HideawayHarbour tavern · Landlord: Godgar
  58. 58The Viper and WeaselShady den · Sign: a viper beside a weasel
  59. 59The Wandering AnchorHarbour tavern · Sign: a blue anchor on a red board
  60. 60The Staggering OgreRowdy alehouse · Sign: a blue ogre on a white board
  61. 61The Rampant FlagonRowdy alehouse · Sign: a white flagon on a black board
  62. 62The Acorn and KettleCozy inn · Sign: an acorn beside a kettle
  63. 63The Twelve OwlsCozy inn · Sign: twelve owls
  64. 64The Wesford ArmsShady den
  65. 65The Starlit WizardMagical tavern · Sign: a green wizard on a blue board
  66. 66The Tibistham InnFine coaching inn
  67. 67The One-Eyed DaggerShady den · Sign: a gold dagger on a red board
  68. 68The Honeyed BarrelCozy inn · Sign: a red barrel on a blue board
  69. 69The Silent WeaselShady den · Sign: a red weasel on a green board
  70. 70Godgyth's TavernMagical tavern · Landlord: Godgyth
  71. 71Wulfwyn's RestRowdy alehouse · Landlord: Wulfwyn
  72. 72The Whispering OwlMagical tavern · Sign: a gold owl on a green board
  73. 73The Wandering FamiliarMagical tavern · Sign: a red familiar on a white board
  74. 74The Broken BoarRowdy alehouse · Sign: a green boar on a black board
  75. 75Alhild's InnMagical tavern · Landlord: Alhild
  76. 76The Dragon and CauldronMagical tavern · Sign: a dragon beside a cauldron
  77. 77Algyth's RetreatHarbour tavern · Landlord: Algyth
  78. 78The Hog and FistRowdy alehouse · Sign: a hog beside a fist
  79. 79The Owl and TeapotCozy inn · Sign: an owl beside a teapot
  80. 80The Twelfth CrystalMagical tavern · Sign: a green crystal on a blue board
  81. 81The Galleon and GullHarbour tavern · Sign: a galleon beside a gull
  82. 82The Anchor and LighthouseHarbour tavern · Sign: an anchor beside a lighthouse
  83. 83Ethelgyth's InnCozy inn · Landlord: Ethelgyth
  84. 84Godric's HearthShady den · Landlord: Godric
  85. 85Edgyth's LodgeShady den · Landlord: Edgyth
  86. 86Osred's TavernRowdy alehouse · Landlord: Osred
  87. 87The Roaring TankardRowdy alehouse · Sign: a black tankard on a red board
  88. 88The Langfield TavernMagical tavern
  89. 89Alwyn's InnShady den · Landlord: Alwyn
  90. 90The Leaky AnchorHarbour tavern · Sign: a white anchor on a green board
  91. 91The Elmwell InnRowdy alehouse
  92. 92The Sleepy KettleCozy inn · Sign: a red kettle on a green board
  93. 93The Bull and HogRowdy alehouse · Sign: a bull beside a hog
  94. 94Oshild's CellarFine coaching inn · Landlord: Oshild
  95. 95The Ivory CrownFine coaching inn · Sign: a gold crown on a green board
  96. 96The Twelfth FamiliarMagical tavern · Sign: a white familiar on a blue board
  97. 97The Sleepy HearthCozy inn · Sign: a red hearth on a green board
  98. 98The Jackal and GallowsShady den · Sign: a jackal beside a gallows
  99. 99The Gallant UnicornFine coaching inn · Sign: a white unicorn on a red board
  100. 00The Black WeaselShady den · Sign: a blue weasel on a red board

Made with mythnamer.com/d100-tables. Same seed and settings give the same table.

How to use a d100 name table

Roll two ten-sided dice, one for the tens and one for the units, and read the name next to the number. A roll of 00 is 100. When the players walk into a town you did not plan, one roll gives you its tavern, its street or the name of the next village down the road.

Every table here is built by the same engine as the generators, so each name follows the naming habits of the culture you pick, and tavern names come with the picture on the sign. Change the seed for a fresh table; keep it and you get the same 100 names next week.

Which tables to print

  • Taverns: the table most game masters reach for first. Every entry has a sign description or a landlord.
  • Villages and towns: one table per region, each in its own culture, keeps a map consistent.
  • Streets: for chases and city adventures, when the party asks "what is this street called?"
  • Fae, kingdoms and planets: for the courts, realms and worlds the party only hears about.

Open a table straight from a generator with the Print a d100 table link under the results; it keeps the settings you chose there.

Printing tips

  • The printed sheet drops the site header and controls and sets the 100 names in two columns, two or three pages depending on how long the notes are.
  • To make a PDF, choose "Save as PDF" as the printer in your browser's print dialog.
  • Write the seed on the sheet (it is printed in the title) so you can make the same table again.

Want to know what the names mean? Each generator explains every part, and the place name elements table lists the real word roots in one place.